CircleTrajectory2D
fun CircleTrajectory2D(center: Vector2D<Float64>, start: Vector2D<Float64>, end: Vector2D<Float64>, direction: Trajectory2D.Direction): CircleTrajectory2D
fun CircleTrajectory2D(circle: Circle2D<Float64>, start: Vector2D<Float64>, end: Vector2D<Float64>, direction: Trajectory2D.Direction): CircleTrajectory2D
fun CircleTrajectory2D(circle: Circle2D<Float64>, beginPose: Pose2D, endPose: Pose2D): CircleTrajectory2D
Deprecated
Use angle notation instead