onClick

fun <T : Any, F : DomainFeature<T>> FeatureRef<T, F>.onClick(onClick: PointerEvent.(click: ViewPoint<T>) -> Unit): FeatureRef<T, F>
fun <T : Any, F : DomainFeature<T>> FeatureRef<T, F>.onClick(pointerMatcher: PointerMatcher, keyboardModifiers: PointerKeyboardModifiers.() -> Boolean = { true }, onClick: PointerEvent.(click: ViewPoint<T>) -> Unit): FeatureRef<T, F>